The piece cites a number of anonymous sources who point out that an unclear scope early in development coupled with concerns about more refunds made the game a compromised effort. What the heck happened? According to a new piece from Bloomberg, the short version is that the game required a budget that studio leadership didn’t want to give it and the team was pressured to not delay even when more delays were necessary for a functional product. If you’re still waiting for Warcraft III: Reforged to deliver on the basic functionality that the game’s prior version had 18 months after launch… don’t be silly, the game still doesn’t even support custom campaign functionality.
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